JAXTEKK

End-to-end systems engineering

6 pillars//one loop//from code to flight

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01 / 06 — SOFTWARE

Where it starts.

The tools, services, and pipelines that everything downstream depends on.

  • Tooling and services
  • Data pipelines
  • Build and test automation
  • Developer infrastructure
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02 / 06 — SIMULATION

Prove it before it is real.

Test environments built in Unreal Engine. Break it in sim, not on the bench.

  • Virtual test environments
  • Synthetic data
  • Hardware-in-the-loop
  • Visualization
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03 / 06 — EMBEDDED

Code that touches metal.

Firmware and boards that run the real thing. Code written for the hardware it lives on.

  • Firmware
  • Board bring-up
  • Sensors and buses
  • Power and comms
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04 / 06 — ROBOTICS

Embedded brains, in motion.

Sensing, control, and actuation integrated into machines that do work.

  • Control systems
  • Sensor integration
  • Kinematics and motion
  • Integration and test
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05 / 06 — DRONES

Unmanned, in every domain.

Platforms that fly, drive, and sail, for work that runs from the job site to the mission.

  • Aerial, ground, and surface platforms
  • Flight and vehicle stacks
  • Payload integration
  • Field trials
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06 / 06 — AUTONOMY

No hand on the stick.

Perception, planning, and decision-making, so the system completes the mission on its own.

  • Perception
  • Planning and navigation
  • Decision logic
  • Sim-to-real validation